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Translation Memory Penalties

Translation Memory penalties are used to control how Déjà Vu decides what match to insert into a segment, or to present to the user, when it finds several matches in the TMs attached to the project.

When Déjà Vu retrieves an exact or fuzzy match from a TM that has a penalty value assigned to it, it subtracts the penalty value from the matches score, and then uses the resulting value for the score to decide how to use the match.

Without penalty With penalty
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